Wiki Pillar · ConstructionCamp Architecture & Engineering
Camp & Build Hub
The complete architectural blueprint for desert base-building: sun shades, the 240 kg hut, water barrel stations, and cart logistics.
Erect a small canopy when you overheat, complete a 240 kg hut before nightfall, light a fire to purify river water, and mobilize the cart to haul timber safely without risking death drop wipes.
The 4 Core Camp Facilities
Emergency ShadeStarter branches / minimal wood
Small Canopy
Instant thermal cooling; prevents midday heat stroke.
Primary Role: Daytime safetyDeep Guide
Nocturnal Bunker240 kg timber logs
240 kg Wood Hut
Full enclosure; interact with bed to sleep and skip freezing night & monsters.
Primary Role: Night survivalDeep Guide
Station Reservoir80 kg timber logs
80 kg Water Barrel
High-capacity stationary clean water storage at base; survives sandstorms.
Primary Role: Camp water bankDeep Guide
Mobile Logistics & VaultBase starter / ~400 kg payload
Wood Cart
Carries 6–8 logs; acts as mobile buffer against personal inventory death drops.
Primary Role: Field logisticsDeep Guide
Sequential Construction Order for Day 1
- 1Small Canopy: Build upon receiving the first overheating prompt. Stand in its shadow to drop your Heat gauge.
- 2Campfire: Kindle next to your canopy. Allows immediate boiling of river water to prevent dehydration.
- 3240 kg Hut: Deposit 240 kg of wood into the blueprint before sundown. Essential for sleeping through Night 1.
- 480 kg Barrel & Cart Logistics: On Day 2, deploy the cart for long-range harvesting and erect the stationary 80 kg barrel to stockpile clean water.
The 400 kg Cart: Anti-Death-Drop Logistics
Because you drop your entire personal inventory upon death, never carry heavy logs across the dunes in your arms. Always drag the cart with you and load logs directly into it. In multiplayer servers (25-player cap), park the cart flush against your Hut wall to prevent other survivors from dragging it away.